Music theory · First Notes to ABRSM Grade 5
Grave Notes
Run through the graveyard after dark. Answer theory questions to keep you and your ghosts alive!
Choose your grade
Choose your topic
Pick one topic to drill, or mix them all.
What you will meet
Know your enemies before you run: what to jump, what to duck, and which goodies are really tricks.
Trophy cabinet
Collect treats to win medals, and earn badges for clean, brave and clever runs. Hover a medal to see what it takes.
How to play
- Jump with Space or ↑. Hold for a higher jump. Duck with ↓. On a phone or tablet, tap the left half of the screen to jump and hold the right half to duck.
- Hit something and your ghost leaps out of your body. Answer before the timer runs out to coax it back. Get it wrong and the ghost is gone for good.
- You start with five ghosts. A ghost lost to an obstacle stays lost for that level, and correct answers at each gate bring ghosts back. Clear 20, 30 and 40 hazards in the three levels, then answer two questions to open level II and three to open level III.